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Dirt Road Driver |
Alright, so here's the finished product. Well, it'll never be finished, I need lots of driveline stuff, etc....
All done on Land Desktop 3!!! LOL 94' Hardbody 4x4---Bunch of crap. |
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NISSAN4WHEELER![]() |
IS this a blue print for a rig you are going to build.
1995 KC XE-V6 4x4. |
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Dirt Road Driver |
Ultimately I'd love to start building something like this but not right now. My next step is to put in a 4-link system f/r.
94' Hardbody 4x4---Bunch of crap. |
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New Member |
what are your plans for motor/trans/tcase/axels?
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NISSAN4WHEELER![]() |
Let me get this straight. There are programs you can use that will give you all the correct geometry to build your own rig? All you would have to do is follow all the specs on a print out? 1995 KC XE-V6 4x4. |
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N4W Card Holder![]() NISSAN4WHEELER ![]() |
No. He is in collaboration with Disney/Pixar to animate the full-length feature film "Speed Buggy - Curse of the Draftsman". |
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Dirt Road Driver |
Well, I can only get so detailed with a civil engineering program. I mocked in a triangulated 4-link for now but since the buggy is far from scale it needs work, haha. Motor, I drew a basic longblock V8 and stuck it under the hood. It's going to take me a while(if at all) the figure out how to draw the tranny/t-case shape.
All in all, it should eventually represent D60 axle f/r with triangulated 4-link and coilovers front/coils rear, 205 4:1 case, C6 tranny, Chevy 502 E.F.I., and lots of DOM tubing. I'm booked at work right now and by time I have the time to work on this I just wanna get the hell outta here but when I do get a chance, I think I'm going to redo alot of it. 94' Hardbody 4x4---Bunch of crap. |
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N4W Card Holder![]() NISSAN4WHEELER ![]() |
What you really need is PRO-E or SolidWorks solid modeling software. With Solidworks I am able to do all the stuff you are trying to do PLUS stress analysis and center of mass.
You would enjoy working with it. |
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Dirt Road Driver |
O yeah, I'd love something like that. Hopefully when I get my laptop for college I'll download a good program to mess with in my spare time.
p.s.-I got the tri-4-link drawen in. Next is some more realistic tires. Boggers I'm thinking because that would be the easiest. I'm basically drawing a short cylinder to represent the tire and then subtracting a particular shape to form the tread pattern. Har part is to get anything to rotate the right way. I'll find a way around it though. 94' Hardbody 4x4---Bunch of crap. |
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Pavement Pounder |
Here's how I make tires in 3D.
Make one section of tread. Put the center of rotation in the middle of the wheel. Duplicate the tread x-number of times with a percentage of rotation for each one until it makes a complete revolution. 30 lugs) Duplicate 29, rotate 12 degrees on z-axis. Then put a torus in there to fill the voids. Make sense? |
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Dirt Road Driver |
Ehhh, yeah I see what your getting at. A little more complicated than what how I do it. For the wheels I simply do a design or shape and subtract it frome the rim face. Then I do a polor array of it and subtract the rest from the rim face.
94' Hardbody 4x4---Bunch of crap. |
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Wheeler |
need better sight lines over the hood,
dovetail the rear for tighter turning, 3:1 is lowest available for np205, (i think) looks good! 94 Nissan truggy: Dana 60 welded, toy rear leaves up front, alloys, full hydro, DUAL CASES by OTT, 4 linked 14 bolt w/ detroit, 4.56's |
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